;-- light [up_sect_firsta_light_mercenary]:up_sect_prop_armor_5 [up_sect_firstc_light_mercenary]:up_sect_prop_wound_10 [up_sect_firste_light_mercenary]:up_sect_prop_armor_10 [up_sect_firstf_light_mercenary]:up_sect_prop_wound_10 [up_sect_secona_light_mercenary]:up_sect_prop_shock_5 [up_sect_seconc_light_mercenary]:up_sect_prop_radiation_10 [up_sect_second_light_mercenary]:up_sect_prop_burn_10 [up_sect_secone_light_mercenary]:up_sect_prop_chem_15 [up_sect_seconf_light_mercenary]:up_sect_prop_shock_15 [up_sect_thirda_light_mercenary]:up_sect_prop_weight_2 [up_sect_thirdc_light_mercenary]:up_sect_prop_carryweight_5 [up_sect_thirdd_light_mercenary]:up_sect_prop_durability_1 [up_sect_thirde_light_mercenary]:up_sect_prop_arty_2 [up_firsta_light_mercenary] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_light_mercenary section = up_sect_firsta_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_1_name description = st_up_armor_1_descr icon = ui_inGame2_upgrade_outfit_armour_2 [up_firstc_light_mercenary] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_light_mercenary section = up_sect_firstc_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_1_name description = st_up_damage_1_descr icon = ui_inGame2_upgrade_outfit_wound_2 [up_firste_light_mercenary] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_1 [up_firstf_light_mercenary] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_secona_light_mercenary] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_light_mercenary section = up_sect_secona_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_1_name description = st_up_shock_1_descr icon = ui_inGame2_upgrade_outfit_shock_1 [up_seconc_light_mercenary] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_light_mercenary section = up_sect_seconc_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_2_name description = st_up_rad_2_descr icon = ui_inGame2_upgrade_outfit_rad_1 [up_second_light_mercenary] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_light_mercenary section = up_sect_second_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_2_name description = st_up_burn_2_descr icon = ui_inGame2_upgrade_outfit_burn_1 [up_secone_light_mercenary] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_2_name description = st_up_chem_2_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_seconf_light_mercenary] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_2_name description = st_up_shock_2_descr icon = ui_inGame2_upgrade_outfit_shock_2 [up_thirda_light_mercenary] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_light_mercenary section = up_sect_thirda_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_1_name description = st_up_weight_1_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_thirdc_light_mercenary] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_light_mercenary section = up_sect_thirdc_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_2_name description = st_up_carry_2_descr icon = ui_inGame2_upgrade_outfit_carry_1 [up_thirdd_light_mercenary] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_light_mercenary section = up_sect_thirdd_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_1_name description = st_up_durability_1_descr icon = ui_inGame2_upgrade_outfit_durability_1 [up_thirde_light_mercenary] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_light_mercenary precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_3_name description = st_up_arty_3_descr icon = ui_inGame2_upgrade_outfit_arty_2 [up_gr_firstab_light_mercenary] elements = up_firsta_light_mercenary [up_gr_firstcd_light_mercenary] elements = up_firstc_light_mercenary [up_gr_firstef_light_mercenary] elements = up_firste_light_mercenary, up_firstf_light_mercenary [up_gr_seconab_light_mercenary] elements = up_secona_light_mercenary [up_gr_seconcd_light_mercenary] elements = up_seconc_light_mercenary, up_second_light_mercenary [up_gr_seconef_light_mercenary] elements = up_secone_light_mercenary, up_seconf_light_mercenary [up_gr_thirdab_light_mercenary] elements = up_thirda_light_mercenary [up_gr_thirdcd_light_mercenary] elements = up_thirdc_light_mercenary, up_thirdd_light_mercenary [up_gr_thirdef_light_mercenary] elements = up_thirde_light_mercenary